Can't find a tabletop wargame opponent?
This easily-readable guide provides the tools needed to undertake tabletop wargame campaigns without the need for other players. The guidelines presented within are designed to supplement your favorite wargaming rules set (not included). They can be bent or twisted, even broken and reformed, to suit a wargamer's needs. Novices and veterans alike can employ these ideas and innovations to further the thrill of pitting army against army without the need for another player. Features methodologies for campaigns (mobilization, weather, logistics, morale, alliances, revolts, sieges, and mutinies), sea campaigns, integrating fantasy, tactical actions (terrain, weather, commander's competency, concealment, ambushes, and minefields), and air warfare.
This download consists of a 5.5x8.5"-formatted rulebook.
"Good stuff and contains a lot of interesting ideas. I recommend."
"I like what I've read and it's given me some inspiration. The campaign system/guidelines/advice seems a bit different to the styles I've encountered before, in a good way."
"Nice piece of work, simple solutions to problems far too many either ignore or fret about indepth and detail."
"...this is a very good buy indeed, not only for solo wargamers but for any wargamer interested in adding some unpredictability to their game... A good purchase, well worth your money and, more importantly, your time."
"This is a fantastic resource for solo gamers."
"This has proven to be an invaluable source of inspiration..."
"Well worth buying, written really well, well structured and straight forward..."
"If ever there's a book with all the answers to your questions,on how to fight solo campaigns, this is it , it's well worth the money, well written and explained I can't rate it enough.
"Well worth adding to your wargame library."